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RE: First beta online

 
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RE: First beta online - 8/8/2006 12:07:09 PM   
marced

 

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From: South Africa
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liduin thanks - did it and it seems to work - at least it uploaded this weeks puzzles. What extra's should I have expected?

Marc

(in reply to Ooops)
Post #: 421
RE: First beta online - 8/8/2006 1:29:31 PM   
liduin

 

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no thanks and with this new picpuz yuo'll have wait till tuesday to up- load the puzzles Oops told me so don't panic if 'picpuz doesn't up-load on monday
happy puzzling
liduin

(in reply to Ooops)
Post #: 422
RE: First beta online - 9/29/2006 5:50:30 AM   
Ooops

 

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News about PicPuz: I assembled a new setup package with version 0.99 build 61. See first posting on the first page of this thread ;-)

Only changes: WebLoader works better again and I used a new (better) Installer tool.

(in reply to Ooops)
Post #: 423
RE: First beta online - 9/29/2006 4:23:08 PM   
gali

 

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Great news !!! Thanks Ooops!!!

Gali

(in reply to Ooops)
Post #: 424
RE: First beta online - 9/29/2006 6:54:04 PM   
liduin

 

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EXCELLENT
it seems to work very well
now I have three versions on my computer I"ll wait till monday morning
to remove the others
thanks oops!
liduin

(in reply to Ooops)
Post #: 425
RE: First beta online - 9/30/2006 12:34:34 AM   
rcubero

 

Posts: 627
Joined: 9/15/2005
From: Spain
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Thanks again OOPS. Every week we thank you for your formidable program.
Rosa

(in reply to Ooops)
Post #: 426
RE: First beta online - 10/2/2006 8:22:47 PM   
msmccorrie14

 

Posts: 229
Joined: 5/17/2006
From: United Kingdom
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Thanks

Just downloaded the new program
I had to install windows again my brother recked it making partitions on his hard disk

Mark

(in reply to Ooops)
Post #: 427
RE: First beta online - 10/2/2006 8:30:29 PM   
msmccorrie14

 

Posts: 229
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From: United Kingdom
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Tried it, its great.
Is there any chance of a colour pap solver?
Or where you can play maps?

Mark

(in reply to Ooops)
Post #: 428
RE: First beta online - 10/3/2006 6:02:05 AM   
Cyclone

 

Posts: 1893
Joined: 1/20/2004
From: Canada
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Playing MAPs would be great.

I'll wait for the next version given the potential warnings about this one. I rarely solve online; I convert, print, and play.

Cyclone

(in reply to Ooops)
Post #: 429
RE: First beta online - 10/3/2006 2:02:46 PM   
Graubart

 

Posts: 67
Joined: 4/13/2005
From: Germany
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Danke für Deine Mühe und Arbeit für uns - bisher glaubte ich, dass ich erst Dienstags laden konnt läge an meiner (schlechten) Funkverbindung oder Überlastung eines Servers.
Bin also gespannt wies nun funktionieren wird.
Fröhliche Grüße Graubart

(in reply to Ooops)
Post #: 430
RE: First beta online - 10/8/2006 4:25:57 AM   
amcraig

 

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From: United States
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I once posted a question about why this program would close itself every time I tried to open a puzzle on a particular computer. I finally figured it out, and wanted to share.

Someone else had installed Windows Chinese language fonts and capability on the PC. When I completely deinstalled the Chinese, then the PicPuz program works like a charm. Based on posts I've seen elswhere with problems with some other programs, it seems that some programs don't work when you have East Asian languages installed.

Figuring out to deinstall when I hadn't done the install was a trick.

In the Control Panel "Regional and Language Options", you have to go to the third tab "Advanced" (and in my case, wait -- else it seems to just display the first tab for a while) and switch to a non-East-Asian language (English United States in my case).

Apply -- and reboot. Then on the second tab "Languages" of that Control Panel, the "Install files for East Asian languages" is un-greyed-out. Then you can remove the checkmark and "Apply". Then when you reboot, the East Asian languages are uninstalled.

Then, PicPuz worked again for me!

(in reply to Ooops)
Post #: 431
RE: First beta online - 10/9/2006 3:16:52 PM   
Ooops

 

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quote:

I once posted a question about why this program would close itself every time I tried to open a puzzle on a particular computer. I finally figured it out, and wanted to share.



Thank your for your posting. With this I will try to force this bug on my system to see if I can improve the program, so that in future the deinstallation of asian support may no longer be required.

(in reply to Ooops)
Post #: 432
RE: First beta online - 10/9/2006 9:33:52 PM   
Cyclone

 

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Ooops, did you get my e-mail? I'd like to see 8 and 9-colour puzzles solvable; right now, they will load but won't solve because we can only choose six colours.

Cyclone

(in reply to Ooops)
Post #: 433
RE: First beta online - 10/9/2006 11:48:13 PM   
msmccorrie14

 

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quote:
they will load but won't solve because we can only choose six colours.


I didnt know you could solve colour puzzles anyway

Mark

(in reply to Ooops)
Post #: 434
RE: First beta online - 10/10/2006 12:06:33 AM   
Cyclone

 

Posts: 1893
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You can, but you have to solve manually. Not auto.

Cyclone

(in reply to Ooops)
Post #: 435
RE: First beta online - 10/10/2006 12:51:13 AM   
msmccorrie14

 

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From: United Kingdom
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Oh yeah
Sorry i thought you meant there was a built in solver
Oops

Mark

(in reply to Ooops)
Post #: 436
RE: First beta online - 10/10/2006 2:18:12 PM   
Ooops

 

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From: Afghanistan
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Cyclone: Yes, I got your mail, but I probably overread your question.
Do you have a sample puzzle with so many colours you could send me?

I have frozen the current version, so I doubt a new version will be available soon, because I want to do some major changes to the program, like a puzzle database, better memory management on large puzzles, a new (possibly faster) solving algorithm, a new window management on large PAP puzzles (so you can see the clue lines even if scrolled).

(in reply to Ooops)
Post #: 437
RE: First beta online - 10/10/2006 7:30:54 PM   
Cyclone

 

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Ooops: sent.

Cyclone

(in reply to Ooops)
Post #: 438
RE: First beta online - 10/11/2006 12:08:55 AM   
lrn2spl

 

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From: United States
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I up for the new changes, especially seeing the clues while scrolling. Seeing the colors would be nice too.

Tina

(in reply to Ooops)
Post #: 439
RE: First beta online - 10/11/2006 9:09:08 AM   
Cyclone

 

Posts: 1893
Joined: 1/20/2004
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Well, one thing is changed. The bug with puzzles exceeding six colours has been fixed. Any input puzzles with 7-9 colours should work in the next version, I got a test version to experiment with (I shared it with Leena as we both convert a lot of puzzles, hope this is all right Ooops!).

I'll let him update it here.

Cyclone

(in reply to Ooops)
Post #: 440
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