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RE: First beta online

 
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RE: First beta online - 4/23/2005 9:34:08 AM   
susie_cc

 

Posts: 1283
Joined: 10/3/2003
From: United States
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I don't have a ton, but I'll send you what I have.

(in reply to Ooops)
Post #: 121
RE: First beta online - 4/27/2005 1:19:42 AM   
family5000

 

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Joined: 6/11/2004
From: Switzerland
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Hallo Ooops,

ist das Programm offline? Wollte es mir downloaden, aber ich erhalte nur die Nachricht "nicht gefunden"?

Gruß
Lynn

Hello Opps,

I wanted to download your programm but the message ist "Server not found". Are you offline at the moment?

Best regards
Lynn

(in reply to Ooops)
Post #: 122
RE: First beta online - 4/30/2005 6:26:28 PM   
kazica

 

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Joined: 10/20/2004
From: Poland
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Would someone send me too some older puzzles?
I'll be very greatful.

(in reply to Ooops)
Post #: 123
RE: First beta online - 4/30/2005 9:35:27 PM   
susie_cc

 

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Sure. I'll send them right over.

(in reply to Ooops)
Post #: 124
RE: First beta online - 5/1/2005 8:19:57 PM   
kazica

 

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Thanks very much Susie

(in reply to Ooops)
Post #: 125
RE: First beta online - 5/2/2005 3:11:55 AM   
Ooops

 

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From: Afghanistan
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quote:
ist das Programm offline? Wollte es mir downloaden, aber ich erhalte nur die Nachricht "nicht gefunden"?

Hi,
meine Webseite ist auf einen anderen Server umgezogen und da gab es in der Tat einen Zeitraum von ca. 1,5 Tagen, in dem praktisch alle Inhalte "weg" waren. Eigentlich hätte das vermieden werden können, aber es gab da ein kleines Kommunikationsproblem zwischen meinem Provider und mir. Jetzt sollte wieder alles wie gewohnt da sein.

My web site moved to another machine, so there was indeed a small blackout of about 1.5 days, in which you didn't reach any stuff of mine. Actually, it could had been avoided, but there was a small problem in communications between my provider and me... Now everything should be in its place again.

(in reply to Ooops)
Post #: 126
RE: First beta online - 5/15/2005 3:54:26 AM   
YowieFreak

 

Posts: 11
Joined: 2/6/2005
From: Australia
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quote:

Ooops, can we at least be able to create colour PAPs based on files we can create, then? That's the only thing left before the program, as far as necessary right now, is "complete".

Cyclone




I decided I wanted to convert some PDF versions so that I could run them in the PicPuz program. First decided I could convert them to the .pmf format, which was easy to decode, but then decided I was too lazy to solve them on paper first. Then I decided to look at what format .pap files were in. Took a bit longer to work out that format, but (apart from a few extra binary zeroes which I haven't yet ascertained the purpose of) I can now create a text file specifying the colour coded hints and push that through a VB program to generate a .pap file.

That was yesterday afternoon's effort. Now I suppose I will have to tart the program up a bit so that it is user-friendly enough to release to the wild. (I hate making things user-friendly!)

Ian

(in reply to Ooops)
Post #: 127
RE: First beta online - 5/15/2005 4:50:32 AM   
susie_cc

 

Posts: 1283
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From: United States
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So are you going to share? Please?

(in reply to Ooops)
Post #: 128
RE: First beta online - 5/15/2005 7:55:57 AM   
YowieFreak

 

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From: Australia
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quote:

So are you going to share? Please?




I'll certainly share - after I work out a user-friendly format for the input file, etc. Probably later this week, or maybe next weekend.

(in reply to Ooops)
Post #: 129
RE: First beta online - 5/15/2005 9:57:09 AM   
Cyclone

 

Posts: 1893
Joined: 1/20/2004
From: Canada
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I got your e-mail. Let me ponder on it a bit, I'll reply after sleeping on it.

That is not to be taken figuratively, BTW.

Cyclone

(in reply to Ooops)
Post #: 130
RE: First beta online - 5/15/2005 10:49:14 PM   
Ooops

 

Posts: 138
Joined: 6/8/2004
From: Afghanistan
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I'm wondering why you make yourself so much work, when you only need to ask me for the encoding of .pap files?

Using VB you can simply use this struct in your program:
 
Private Type PAPFileSerialized
Identifier As String 'Pic-A-Pix puzzle file Vx.x'
PuzzleName As String
PuzzleNumber As String
Width As Integer
Height As Integer
ColorCount As Integer
ColorArray(6) As Long
ColNumbers() As String
RowNumbers() As String
WithSolution As Boolean
SavedSolution() As Byte
DefinedPixels As Long
AdditionalColors(3) As Long
End Type

Read this in e.g. with
 
Dim PAP as PAPFileSerialized
Open FileName For Binary As 1
Get #1, , PAP
Close 1

WithSolution, SavedSolution() and DefinedPixels hold information about the progress of the puzzle work saved with the file. AdditionalColors() seems to be weird. First I developed all classes using a maximum of six colors. Then I encountered LAPs and also PAPs with more than 6 (but not more than 9) colors. Because there was also a release of a beta version "out there in the world", I decided to not change the structure but to enhance it. (That means, that smaller files not having the second color array can still be read w/o resulting in an error.)
And, of course, this splitting of color information, is only in the PAP file format. Internally, my program has definitely ONE array for the color values...

(in reply to Ooops)
Post #: 131
RE: First beta online - 5/16/2005 1:02:04 AM   
YowieFreak

 

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From: Australia
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quote:

I'm wondering why you make yourself so much work, when you only need to ask me for the encoding of .pap files?



I always hate pestering people for info when, if I'm not too lazy, I should be able to work it out for myself.

Thanks for the type declaration. I'll amend my code accordingly - should make it much simpler.

Ian

(in reply to Ooops)
Post #: 132
RE: First beta online - 5/16/2005 3:01:23 AM   
Cyclone

 

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From: Canada
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And from there, code it for colour PAPs.

Cyclone

(in reply to Ooops)
Post #: 133
RE: First beta online - 5/16/2005 3:12:10 PM   
YowieFreak

 

Posts: 11
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From: Australia
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OK - I think I have something that might be workable.

Try downloading from ________________. (See next post.)

ZIP file contains a "MakeFAP.exe" (the program) plus "Boxer.txt" (sample text file - I hope Conceptis don't mind me using one of their PDF images as the example) and "Boxer.pap" (which is the file generated by running the program and selecting "Boxer.txt" as the input).

The text file contains some comments which should make it clear how to code your own text files.

Feel free to report any bugs and/or suggestions for improvements to me. I'll try to fix the bugs as and when time permits.


(Now, how much should I charge as a download fee? Perhaps I can talk someone into supplying me with some of the older puzzles. )


Ian

(in reply to Ooops)
Post #: 134
RE: First beta online - 5/16/2005 10:56:18 PM   
YowieFreak

 

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From: Australia
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quote:

Try downloading from www. yowiefreak.com/picpuz/makefap.zip.

ZIP file contains a "MakeFAP.exe"


The name I gave that program is a bit confusing. (Ooops, can I borrow your username for a second? ) I have now renamed it from "MakeFAP" to "Txt2Pap". New link is:

http://www.yowiefreak.com/picpuz/txt2pap.zip

My apologies for any confusion.

Ian

(in reply to Ooops)
Post #: 135
RE: First beta online - 5/20/2005 1:04:21 PM   
Tsun-Dee

 

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From: Finland
Status: offline
Hi!

I would be really, really grateful, if someone bothered to send me too some of the older puzzles *pretty please*

Tiina
tsun.dee(at)pp.inet.fi

(in reply to Ooops)
Post #: 136
RE: First beta online - 5/20/2005 1:22:08 PM   
lekahe

 

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I'll send you all I got last week

(in reply to Ooops)
Post #: 137
RE: First beta online - 5/20/2005 5:20:35 PM   
Tsun-Dee

 

Posts: 3
Joined: 6/1/2004
From: Finland
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quote:

I'll send you all I got last week



Kiitos paljon, Lekahe!

And for Ooops, thanks a lot for the program, it´s really wonderful and it´s nice, that I can now save the puzzles, since I´m not so quick in solving them

Tiina

(in reply to Ooops)
Post #: 138
RE: First beta online - 5/21/2005 7:35:21 AM   
nantyglyn

 

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From: United States
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Okay, I'll be the first to ask. YowieFreak, how do we make your program work? I downloaded and unzipped it. Now what? I'm confused. Help!

Thanks in advance.

(in reply to Ooops)
Post #: 139
RE: First beta online - 5/21/2005 2:43:44 PM   
YowieFreak

 

Posts: 11
Joined: 2/6/2005
From: Australia
Status: offline
quote:

Okay, I'll be the first to ask. YowieFreak, how do we make your program work? I downloaded and unzipped it. Now what? I'm confused. Help!

Thanks in advance.



Sigh, the first step is to download it again. I just found a bug in it that made it always treat the width and height the same. (Worked fine in my sample, as it was MEANT to have the same width and height, but not in the one I just tried.)

After you have downloaded and unzipped it, you should have a .EXE file (Txt2Pap.exe) and a sample .TXT file (Boxer.txt), plus the .PAP file created by the program when I ran it using Boxer.txt as the input file.

(The new version of the ZIP file also has two extra files in it - The_Hol.txt - which I have just finished typing in, and The_Hol.pap.)

Use the .TXT file as a sample for typing in the hints of whatever puzzle you want.

Once you have done that, just run the program which will ask you to specify the .TXT file you want to convert, and also the name of the .PAP file you want to save the converted file as. (Defaults to the same filename as the .TXT file, with the extension changed to .PAP)

After it is converted, you should be able to open the .PAP file in Ooops' PicPuz program.

(in reply to Ooops)
Post #: 140
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