RE: First beta online
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RE: First beta online - 4/23/2005 9:34:08 AM
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susie_cc
Posts: 1283
Joined: 10/3/2003
From: United States
Status: offline
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I don't have a ton, but I'll send you what I have.
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RE: First beta online - 4/27/2005 1:19:42 AM
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family5000
Posts: 3
Joined: 6/11/2004
From: Switzerland
Status: offline
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Hallo Ooops, ist das Programm offline? Wollte es mir downloaden, aber ich erhalte nur die Nachricht "nicht gefunden"? Gruß Lynn Hello Opps, I wanted to download your programm but the message ist "Server not found". Are you offline at the moment? Best regards Lynn
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RE: First beta online - 4/30/2005 6:26:28 PM
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kazica
Posts: 4
Joined: 10/20/2004
From: Poland
Status: offline
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Would someone send me too some older puzzles? I'll be very greatful.
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RE: First beta online - 4/30/2005 9:35:27 PM
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susie_cc
Posts: 1283
Joined: 10/3/2003
From: United States
Status: offline
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Sure. I'll send them right over.
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RE: First beta online - 5/1/2005 8:19:57 PM
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kazica
Posts: 4
Joined: 10/20/2004
From: Poland
Status: offline
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Thanks very much Susie
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RE: First beta online - 5/2/2005 3:11:55 AM
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Ooops
Posts: 138
Joined: 6/8/2004
From: Afghanistan
Status: offline
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quote: ist das Programm offline? Wollte es mir downloaden, aber ich erhalte nur die Nachricht "nicht gefunden"?
Hi, meine Webseite ist auf einen anderen Server umgezogen und da gab es in der Tat einen Zeitraum von ca. 1,5 Tagen, in dem praktisch alle Inhalte "weg" waren. Eigentlich hätte das vermieden werden können, aber es gab da ein kleines Kommunikationsproblem zwischen meinem Provider und mir. Jetzt sollte wieder alles wie gewohnt da sein. My web site moved to another machine, so there was indeed a small blackout of about 1.5 days, in which you didn't reach any stuff of mine. Actually, it could had been avoided, but there was a small problem in communications between my provider and me... Now everything should be in its place again.
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RE: First beta online - 5/15/2005 3:54:26 AM
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YowieFreak
Posts: 11
Joined: 2/6/2005
From: Australia
Status: offline
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quote: Ooops, can we at least be able to create colour PAPs based on files we can create, then? That's the only thing left before the program, as far as necessary right now, is "complete". Cyclone
I decided I wanted to convert some PDF versions so that I could run them in the PicPuz program. First decided I could convert them to the .pmf format, which was easy to decode, but then decided I was too lazy to solve them on paper first. Then I decided to look at what format .pap files were in. Took a bit longer to work out that format, but (apart from a few extra binary zeroes which I haven't yet ascertained the purpose of) I can now create a text file specifying the colour coded hints and push that through a VB program to generate a .pap file. That was yesterday afternoon's effort. Now I suppose I will have to tart the program up a bit so that it is user-friendly enough to release to the wild. (I hate making things user-friendly!) Ian
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RE: First beta online - 5/15/2005 10:49:14 PM
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Ooops
Posts: 138
Joined: 6/8/2004
From: Afghanistan
Status: offline
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I'm wondering why you make yourself so much work, when you only need to ask me for the encoding of .pap files? Using VB you can simply use this struct in your program: Private Type PAPFileSerialized Identifier As String 'Pic-A-Pix puzzle file Vx.x' PuzzleName As String PuzzleNumber As String Width As Integer Height As Integer ColorCount As Integer ColorArray(6) As Long ColNumbers() As String RowNumbers() As String WithSolution As Boolean SavedSolution() As Byte DefinedPixels As Long AdditionalColors(3) As Long End Type Read this in e.g. with Dim PAP as PAPFileSerialized Open FileName For Binary As 1 Get #1, , PAP Close 1 WithSolution, SavedSolution() and DefinedPixels hold information about the progress of the puzzle work saved with the file. AdditionalColors() seems to be weird. First I developed all classes using a maximum of six colors. Then I encountered LAPs and also PAPs with more than 6 (but not more than 9) colors. Because there was also a release of a beta version "out there in the world", I decided to not change the structure but to enhance it. (That means, that smaller files not having the second color array can still be read w/o resulting in an error.) And, of course, this splitting of color information, is only in the PAP file format. Internally, my program has definitely ONE array for the color values...
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RE: First beta online - 5/20/2005 1:22:08 PM
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lekahe
Posts: 2737
Joined: 1/22/2005
From: Finland
Status: offline
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I'll send you all I got last week
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RE: First beta online - 5/21/2005 7:35:21 AM
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nantyglyn
Posts: 281
Joined: 5/18/2004
From: United States
Status: offline
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Okay, I'll be the first to ask. YowieFreak, how do we make your program work? I downloaded and unzipped it. Now what? I'm confused. Help! Thanks in advance.
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RE: First beta online - 5/21/2005 2:43:44 PM
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YowieFreak
Posts: 11
Joined: 2/6/2005
From: Australia
Status: offline
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quote: Okay, I'll be the first to ask. YowieFreak, how do we make your program work? I downloaded and unzipped it. Now what? I'm confused. Help! Thanks in advance.
Sigh, the first step is to download it again. I just found a bug in it that made it always treat the width and height the same. (Worked fine in my sample, as it was MEANT to have the same width and height, but not in the one I just tried.) After you have downloaded and unzipped it, you should have a .EXE file (Txt2Pap.exe) and a sample .TXT file (Boxer.txt), plus the .PAP file created by the program when I ran it using Boxer.txt as the input file. (The new version of the ZIP file also has two extra files in it - The_Hol.txt - which I have just finished typing in, and The_Hol.pap.) Use the .TXT file as a sample for typing in the hints of whatever puzzle you want. Once you have done that, just run the program which will ask you to specify the .TXT file you want to convert, and also the name of the .PAP file you want to save the converted file as. (Defaults to the same filename as the .TXT file, with the extension changed to .PAP) After it is converted, you should be able to open the .PAP file in Ooops' PicPuz program.
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