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RE: First beta online

 
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RE: First beta online - 12/7/2004 7:31:20 PM   
marlene_nv

 

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quote:

Ooops:
I have to add a note concerning the large LAPs (eg. the fourth of this week): The larger a puzzle the more problems you'll get with the higher zoom factors. This week's LAP 4 for example cannot be zoomed to "default zoom", otherwise you will get graphics errors at the bottom and the right edges of the puzzle. I'm still searching for a solution but as a workaround you can zoom it out until you see the whole puzzle well.



Am still using the first version, because of typhoons, I have only just downloaded the .91 version. But the .90 version handled the big LAP comfortably. When doing the default zoom, I would need to use the slider bars on the sides to see the rest of the picture, and when I did the "zoom out" to see the whole picture in one screen, the picture still handled ok. My screen uses 1024x768 resolution, will that matter? Or does the "default zoom" operate differently in .91 (like fit to screen)?
Don't know if I want to install .91 until all the bugs that I keep reading are fixed .
Marlene

(in reply to Ooops)
Post #: 41
RE: First beta online - 12/7/2004 8:13:14 PM   
Ooops

 

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Marlene, zooming didn't change from .90 to .91
On my machine I experienced problems with the display when zooming IN (because the whole puzzle needs more space in memory). If this week's LAP4 shows correctly in default zoom on your machine you seem to have more memory than me or something is wrong with my PC

(in reply to Ooops)
Post #: 42
RE: First beta online - 12/7/2004 8:46:14 PM   
marlene_nv

 

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quote:

Marlene, zooming didn't change from .90 to .91
On my machine I experienced problems with the display when zooming IN (because the whole puzzle needs more space in memory). If this week's LAP4 shows correctly in default zoom on your machine you seem to have more memory than me or something is wrong with my PC


I only have 256 MB RAM but the commit charge (i think it has something to do with virtual memory) goes to 625 MB, since I tend to open 5+ programs at a time. I checked using Windows Task Manager.

(in reply to Ooops)
Post #: 43
RE: First beta online - 12/8/2004 3:02:19 AM   
mvdheide

 

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Ooops, I have a problem with PicPuz this week.

It just won't download the new puzzles anymore (it worked beautifully before), and continues to give me the message:

"No puzzle file was able to load. Please check your internet connection."

Do you know what could cause that?

(in reply to Ooops)
Post #: 44
RE: First beta online - 12/8/2004 3:38:42 AM   
Ooops

 

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mvdheide: Are you able to play the puzzles with the Conceptis applet directly from the page?
Did you try to restart the PicPuz program? If you can answer "yes": End the program and check the running processes in the Task Manager. If there is still PicPuz.exe in the list, the "Internet Transfer Control" (a library from Microsoft I use) is blocking and the process should be terminated manually before restarting the program (rebooting the system should also help).

If you are still not able to load this week's puzzles there is something wrong with your internet connection or configuration - I cannot tell what from my point of view. I checked it on my own: on my system the puzzles are downloadable as before...

(in reply to Ooops)
Post #: 45
RE: First beta online - 12/8/2004 5:19:26 AM   
mvdheide

 

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quote:

mvdheide: Are you able to play the puzzles with the Conceptis applet directly from the page?



No, that has not worked for me at all this week either.

quote:

Did you try to restart the PicPuz program? If you can answer "yes": End the program and check the running processes in the Task Manager. If there is still PicPuz.exe in the list, the "Internet Transfer Control" (a library from Microsoft I use) is blocking and the process should be terminated manually before restarting the program (rebooting the system should also help).



I have tried restart PicPuz, and to reboot dozen's of times, and the processes do terminate properly.

quote:

If you are still not able to load this week's puzzles there is something wrong with your internet connection or configuration - I cannot tell what from my point of view. I checked it on my own: on my system the puzzles are downloadable as before...



You're probably right.

Can you email me this weeks puzzles? mvdheide@familynet.bc.ca

(in reply to Ooops)
Post #: 46
RE: First beta online - 12/17/2004 8:02:43 PM   
Ooops

 

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Time has passed and I was working on some improvements of my program.
I will see if I can push a new version online these days with some bugs fixed, but the main things like WebLoader with proxy support and the "Solve Memory" issue on XP and some W98 machines are still not solved.

Meanwhile I thought about the concept of loading and saving all the puzzle types and, to be honest, I am not glad with the current state, so I built a new concept of file handling that automatically will fix this "Solve Memory" bug. Only thing: The current program saves the info whether a puzzle is solved in the User's registry (HKEY_CURRENT_USER), so another user on the same machine has its own "Solve Memory". Probably the new concept cannot support this any more. I have to see.

Here is what I will do:
In future versions puzzles will be maintained in a special "puzzle" directory different from the current subdirectory "Puzzles" in the application path. Each puzzle you open will be automatically saved to this directory and will include any meta data needed (and known): Correct solution (if applicable), current solution progress, puzzle number, puzzle title, puzzle definition etc. When you close your PicPuz window while solving a puzzle, its current state is automatically saved. Those files will be in a special format that will always be unique. No fmf, fp, pmf, non, jmp or whatever files will be there. Also the file name will be some kind of puzzle hash value (like the one that is currently used for the "Solve Memory" registry keys).
Opening such puzzles will be similar to the selection dialog in JMPuzzles, so you'll have a list of puzzles with all relevant information directly in the list (not only in a preview for a single selected file).
New puzzles can be added to this directory with an "Import" function. This Import will use the current file open dialog and converts any known puzzle types to this special unique format. I hope that these major changes will greatly improve handling of your puzzle work and file archive.
Due to the amount of work the next update may be long time ahead (not before January I think), so please stay tuned...

(in reply to Ooops)
Post #: 47
RE: First beta online - 12/18/2004 8:29:09 AM   
Claudia

 

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Thank you for working on these small bugs some of us have found.

Wouldn't it work to make the new "solving" directory a subdirectory of My Documents? Then there would be a different one for each user, on multi-user OSes.

(in reply to Ooops)
Post #: 48
RE: First beta online - 12/23/2004 4:42:26 AM   
Jpole

 

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As I have said many times before, I think this program is absolutely amazing. The only question I have about it is how to make my own puzzles into the .non format. Is this at all possible? Please let me know.
Thanks,
Jpole

(in reply to Ooops)
Post #: 49
RE: First beta online - 12/23/2004 4:47:38 AM   
Jpole

 

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One more question...is it possible to use your program to download the puzzle files from other pages on the Conceptis web site? Such as the ones that contain about a dozen pap/fap/lap puzzles that can all be used with the online applet? Please let me know because I like being able to save my progress on mega puzzles as I can with your program.
Thanks,
Jpole

(in reply to Ooops)
Post #: 50
RE: First beta online - 12/23/2004 11:33:33 AM   
Cyclone

 

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Jpole, starting with your second question: there is a Load from Web option. Use it anytime there are new puzzles. Heypresto.

Now the first question: there are 11 puzzles that Ooops put into his program. If you study it for a couple of minutes (perhaps less!), it should be rather simple to see how the .non format works. Heck, just use a text editor and open one of the 11 files in there.

Cyclone

(in reply to Ooops)
Post #: 51
RE: First beta online - 12/23/2004 4:03:03 PM   
Ooops

 

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quote:
The only question I have about it is how to make my own puzzles into the .non format.


In the file menu you'll find a function "Import Bitmap". This one converts any bitmap (please not larger than about 100x100) into a b/w Nonogram. This works best with 2 color bitmaps, but also bitmaps with 24bit color depth can be converted (they are converted to b/w). But you have to keep in mind that this function doesn't check if this Nonogram/PAP is uniquely solvable. You can use the "PAP Solver" tool to check this.
There is no editor to input new puzzles and I don't think I would implement some.

quote:
is it possible to use your program to download the puzzle files from other pages on the Conceptis web site? Such as the ones that contain about a dozen pap/fap/lap puzzles that can all be used with the online applet?


I know what you mean and I did manage to get my development version to download these puzzles already. As you would use such a functionality only once, I don't want to include this statically in the "Web Loader" module, but I can think of a function that is run once after installation asking if these puzzle samples should be loaded.

I did find the "Monthly Puzzle" and I will include a download for that into PicPuz, too.

Finally, I encountered an issue with the color JMP files. Some of the colors aren't read correctly. I want to have this fixed in the future, too.

(in reply to Ooops)
Post #: 52
RE: First beta online - 12/23/2004 8:11:17 PM   
Jpole

 

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Thanks for the clarification about my own puzzles. That's exactly what I was looking for.
Thanks,
Jpole

(in reply to Ooops)
Post #: 53
RE: First beta online - 12/23/2004 11:41:25 PM   
marlene_nv

 

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From: Philippines
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Ooops - an update
I mentioned before that I was not able to use the Load from web feature at work because of proxy problems.
quote:
Still not able to use the Load from web feature...



Well, I finally tried from home and the Load from web worked fine! So it definitely is a proxy problem I have at work. It took sooo long to try because I hate downloading from home - dialup is so slow!

Yet another testimonial for your program!
--
One comment I would like for your next version of the program, can you include the timer option - Where I can get how long it takes me to solve a puzzle? You have the clock icon in the PicPuz toolbar, but there is no time shown and no indication of passage of time. I realize not all solvers are interested in their solving times, so if it is not on your to-do list, I will understand. And grab a stopwatch from somewhere
Marlene

(in reply to Ooops)
Post #: 54
RE: First beta online - 12/27/2004 11:35:17 AM   
Jpole

 

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I dunno if this should go on this topic or not, but since it is using Oops' program, I figured why not. My question is: does anyone have a collection of .lmf puzzles, because I enjoy doing link-a-pics but the only ones that I have to do are the free weekly puzzles, and since I havent been here that long, thats not a lot. If you do, please let me know.
Thanks,
Jpole

(in reply to Ooops)
Post #: 55
RE: First beta online - 12/27/2004 1:52:49 PM   
birgit.t

 

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Hi Jpole,

I started collecting the .lmf files when I started using Axel's wizard/puzpicker. If you tell me your email-address, I can send you all the files I have.

Birgit

(in reply to Ooops)
Post #: 56
RE: First beta online - 12/28/2004 7:56:17 AM   
Jpole

 

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Thanks...that would be great. My email address is Jpole@ocala.com
Thanks again,
Jpole

(in reply to Ooops)
Post #: 57
RE: First beta online - 12/29/2004 2:22:50 AM   
birgit.t

 

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Hi Jpole,
files are on their way.
Since I am using Oops's programme, LAP's are a lot more fun to me..

Happy puzzling,

Birgit

(in reply to Ooops)
Post #: 58
RE: First beta online - 12/29/2004 8:39:38 AM   
Jpole

 

Posts: 137
Joined: 11/20/2004
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Birgit...not sure if you have sent the files yet. If you haven't, then I'm in no rush, but if you have, i have not yet received them to my knowledge. I will check my e-mail again, but I don't think that I have.
-Jpole
P.S. I will let you know if/when I do receive them.

(in reply to Ooops)
Post #: 59
RE: First beta online - 12/29/2004 4:54:46 PM   
birgit.t

 

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Don't know if something has gone wrong with my computer. Will soon try to send again.

Birgit

Sorry, was my fault. My husband's email-programme is a little bit confusing to me. Will try with GMX.

(in reply to Ooops)
Post #: 60
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