Ooops -> RE: First beta online (12/17/2004 8:02:43 PM)
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Time has passed and I was working on some improvements of my program. I will see if I can push a new version online these days with some bugs fixed, but the main things like WebLoader with proxy support and the "Solve Memory" issue on XP and some W98 machines are still not solved. Meanwhile I thought about the concept of loading and saving all the puzzle types and, to be honest, I am not glad with the current state, so I built a new concept of file handling that automatically will fix this "Solve Memory" bug. Only thing: The current program saves the info whether a puzzle is solved in the User's registry (HKEY_CURRENT_USER), so another user on the same machine has its own "Solve Memory". Probably the new concept cannot support this any more. I have to see. Here is what I will do: In future versions puzzles will be maintained in a special "puzzle" directory different from the current subdirectory "Puzzles" in the application path. Each puzzle you open will be automatically saved to this directory and will include any meta data needed (and known): Correct solution (if applicable), current solution progress, puzzle number, puzzle title, puzzle definition etc. When you close your PicPuz window while solving a puzzle, its current state is automatically saved. Those files will be in a special format that will always be unique. No fmf, fp, pmf, non, jmp or whatever files will be there. Also the file name will be some kind of puzzle hash value (like the one that is currently used for the "Solve Memory" registry keys). Opening such puzzles will be similar to the selection dialog in JMPuzzles, so you'll have a list of puzzles with all relevant information directly in the list (not only in a preview for a single selected file). New puzzles can be added to this directory with an "Import" function. This Import will use the current file open dialog and converts any known puzzle types to this special unique format. I hope that these major changes will greatly improve handling of your puzzle work and file archive. Due to the amount of work the next update may be long time ahead (not before January I think), so please stay tuned... [;)]
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